﻿/// <summary>
/// data   :2016-05-03
/// author :fanzhengyong
/// 游戏状态：角色选取
/// </summary>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace UEngine
{
    class GameStateSelectCharactor : GameState
    {
        public GameStateSelectCharactor()
        {
            State = EGameState.SelectCharactor;
        }

        public override void Enter()
        {
            Debug.Log("enter SelectCharactor.");
        }

        public override void Update()
        {

        }

        public override void Exit()
        {
            Debug.Log("exit SelectCharactor.");
        }
    }
}
